{"data":{"full_name":"SmartMaatt/machine-learning-rpg-enemy","name":"machine-learning-rpg-enemy","description":"The project aims to design and implement an AI-driven antagonist system for cRPG games in Unity 3D. The focus is on tailoring enemy behaviors and abilities to various factors: the surrounding environment, situational contexts, the player's skill level, and the enemy's combat experience with the player or other foes.","stars":7.0,"forks":1.0,"language":"C#","license":"MIT","archived":0.0,"subcategory":"unity-game-ai","last_pushed_at":"2024-01-01T15:45:30+00:00","pypi_package":null,"npm_package":null,"downloads_monthly":0.0,"dependency_count":0.0,"commits_30d":null,"reverse_dep_count":0.0,"maintenance_score":0.0,"adoption_score":4.0,"maturity_score":16.0,"community_score":9.0,"quality_score":29.0,"quality_tier":"experimental","risk_flags":"['stale_6m', 'no_package', 'no_dependents']"},"meta":{"timestamp":"2026-04-07T10:43:14.391722+00:00"}}